This book is a direct continuation of Foundation Game Design with Flash and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. Advanced game design topics are covered including vector-based collision reaction pathfinding billiard ball physics and modeling game data.
Published Date:
01/09/2010
Publisher:
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Format:
Paperback / softback
Dimensions:
178 mm x 254 mm